Meetup #26 – Client-led & Value-based Practices for Mental Health in VR
Date: Thursday, June 6th, 2024
Time: 16:00 – 17:30 CEST
Location: MS Teams
In June, we’re delighted to welcome Nina Salomons who, with over 8 years of experience in XR, has established the women in VR meetup group in London, leads the XR Diversity Initiative, and is a co-founder of Anomie XR – a VR-to-browser visualisation tool for wellbeing practitioners.
In her presentation, she will focus particularly on the latter, sharing how her personal experience battling long covid led to Anomie’s foundation. Utilising Nina’s background in filmmaking, Anomie creates safe virtual environments with a value-based approach to reducing stigma, minimising sessions times, and increasing retention rates.
- What are the benefits of offering VR for therapy or counselling?
- What are the ethical or dangerous situations faced when using VR in-practice?
- How are clones and generative AI adding benefits or risks to healthcare environments?
- What safeguarding is in place for clients?
Expect to discuss these questions, dive into case studies, and explore the biggest hurdles facing this technology’s adoption in healthcare.
We’re very much looking forward to seeing you there!
How to Join
Not a member yet? Become an XR ERA member to participate in the upcoming meetups. As a member, in addition to the monthly newsletter, you’ll receive invites to the meetups by email.
About the Meetups
XR ERA organizes regular meetups to share knowledge, ideas, and experiences on various XR-related topics. Got an insight, experience, or project to share, or would you like to start a discussion? You’re welcome to present your work, questions, and challenges during a meetup. The XR ERA team organizes the meetups. Reach us at xrcommunity@llinc.leidenuniv.nl with your topic suggestion.
Past Meetups
Client-led & Value-based Practices for Mental Health in VR | Recap Meetup #26
On the 6th of June, we were thrilled to welcome Nina Salomons, the Co-founder and CEO of the XR visualisation tool, Anomie. Intended for...
Accelerating XR workflows with Artificial Intelligence | Recap Meetup #25
On the 26th of May, we were thrilled to collaborate with the Media & Learning Association for a Meetup on the pertinent topic of...
Responsible Heritage & 3D Printing in Cultural Heritage | Recap Meetup #24
On the 17th of April, the XR ERA community was joined by John Walker and Liselore Tissen to delve into the often tricky realm of...
StereoKit | Recap Meetup #23
On the 13th of March, the XR ERA community gathered for an interactive workshop on StereoKit - an “easy-to-use open-source mixed reality...
Future Forecasting in XR | Recap Meetup #21
On the 8th of November, the XR ERA community came together for an interactive workshop on the topic of Future Forecasting in XR. Grounded...
XR Accessibility & Digital Literacy | Recap Meetup #20
Image courtesy of Vanessa Loring. On the 20th of October, the XR ERA community came together to discuss the fundamental, ever-relevant...
Advancing XR Regulation for Human-centred Development: XR4Human | Recap Meetup #19
On the 3rd of July, the XR ERA community came together to learn about and discuss the EU-funded project XR4Human, in particular, its...
Bridging the Gap Between Researcher and Developer When Developing Educational XR Applications | Recap Meetup #18
On December 17, 2022, we explored how researchers and developers work together on XR projects and how to approach an idea that can add value to an educational experience. Topics ranged from common pitfalls and how to avoid them to where to find funding. The meetup was hosted by and on the Media & Learning Association platform.
The Legal and Ethical Obligations of Implementing XR in Education
XR holds great potential for transforming education, offering novel and effective learning experiences, and is increasingly adopted by higher education institutions. There are, however, overlapping legal frameworks that apply when implementing XR, particularly data protection and intellectual property laws. Beyond legal obligations, ethical considerations are paramount.
The Role of Wearable Haptic Devices in XR | Recap Meetup #16
WEART develops wearable haptic devices that enable a naturalistic and comfortable interaction with virtual objects, surfaces, and materials, allowing people to grasp, touch, feel, and manipulate content. By implementing rich haptic feedback — a combination of forces, vibrations, and thermal cues — the experience is brought to a high level of realism, which is deemed crucial to engagement and effective learning.
Virtual and Augmented Reality Passenger Experiences | Recap Meetup #15
Aimed at radically improving passenger experiences by utilizing XR, ViAjeRo explores a range of AR and VR scenarios for different modes of transportation, focusing on entertainment, work, and collaboration activities.
The Extended Reality Initiative at the University of Michigan | Recap Meetup #13
The Extended Reality Initiative launched in the fall of 2019 with the aim to actively engage the University of Michigan community with knowledge and content through immersive technology.