
Extended Reality for Education and Research in Academia
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XR ERA brings people from education, research, and industry together to share XR knowledge and foster community development.
XR ERA is run by the Leiden Learning & Innovation Centre, Leiden University.
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Are you a researcher, educator, student, or XR enthusiast? Whether you’re just getting started or have a background in XR, you’re welcome to join us!
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Latest Articles
The XR ERA team curates the article collection. Our community contributes insights ranging from philosophical questions to practical applications. We invite you to share your insights with us!
Bridging the Gap Between Researcher and Developer When Developing Educational XR Applications | Recap Meetup #18
On December 17, 2022, we explored how researchers and developers work together on XR projects and how to approach an idea that can add value to an educational experience. Topics ranged from common pitfalls and how to avoid them to where to find funding. The meetup was hosted by and on the Media & Learning Association platform.
The Legal and Ethical Obligations of Implementing XR in Education
XR holds great potential for transforming education, offering novel and effective learning experiences, and is increasingly adopted by higher education institutions. There are, however, overlapping legal frameworks that apply when implementing XR, particularly data protection and intellectual property laws. Beyond legal obligations, ethical considerations are paramount.
The Role of Wearable Haptic Devices in XR | Recap Meetup #16
WEART develops wearable haptic devices that enable a naturalistic and comfortable interaction with virtual objects, surfaces, and materials, allowing people to grasp, touch, feel, and manipulate content. By implementing rich haptic feedback — a combination of forces, vibrations, and thermal cues — the experience is brought to a high level of realism, which is deemed crucial to engagement and effective learning.
XR?
Extended Reality (XR) is a catch-all term encapsulating all altered realities offered by technology, from Virtual Reality (VR) and Augmented Reality (AR) to Mixed Reality (MR) and everything in between.
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