Meetups

Meetup #18 – Bridging the Gap Between Researcher and Developer When Developing Educational XR Applications

Date: November 17, 2022
Time: 14:00 – 15:30 CET
Location: Online

Wonder how researchers and developers work together on XR projects? How to approach an idea that can add value to an educational experience? What are the pitfalls, and how to avoid them? Where to find funding? These are the questions we will explore during meetup #18. This time around, the meetup will be hosted by and on the Media & Learning Association platform. XR ERA members can register by using the code sent by email.

Group of students watching virtual video tutorial in library. Man and women wearing virtual reality headsets, sitting at desks in classroom

How to Join

Not a member yet? Become an XR ERA member to participate in the upcoming meetups. As a member, in addition to the monthly newsletter, you’ll receive invites to the meetups by email.

About the Meetups

XR ERA organizes regular meetups to share knowledge, ideas, and experiences on various XR-related topics. Got an insight, experience, or project to share, or would you like to start a discussion? You’re welcome to present your work, questions, and challenges during a meetupThe XR ERA team organizes the meetups. Reach us at xrcommunity@sea.leidenuniv.nl with your topic suggestion.

Past Meetups

The Legal and Ethical Obligations of Implementing XR in Education

The Legal and Ethical Obligations of Implementing XR in Education

XR holds great potential for transforming education, offering novel and effective learning experiences, and is increasingly adopted by higher education institutions. There are, however, overlapping legal frameworks that apply when implementing XR, particularly data protection and intellectual property laws. Beyond legal obligations, ethical considerations are paramount.

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The Role of Wearable Haptic Devices in XR | Recap Meetup #16

The Role of Wearable Haptic Devices in XR | Recap Meetup #16

WEART develops wearable haptic devices that enable a naturalistic and comfortable interaction with virtual objects, surfaces, and materials, allowing people to grasp, touch, feel, and manipulate content. By implementing rich haptic feedback — a combination of forces, vibrations, and thermal cues — the experience is brought to a high level of realism, which is deemed crucial to engagement and effective learning.

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