Meetup #23 – Stereokit Workshop

Date: Wednesday, March 13th, 2023
Time: 16:00 – 17:30 CET
Location: Online

*Please note that access to a computer/laptop is essential for this session.Kicking off this year’s Meetups, we’re thrilled to have Maarten Struijk Wilbrink from Leiden University’s Faculty of Social Sciences leading an interactive workshop focussing on StereoKit – an “easy-to-use open source mixed reality library for building HoloLens and VR applications with C# and OpenXR”.

As Maarten explains, “In this workshop we’re going to work with the exciting new framework of Stereokit. This free and open source .NET package has been designed from the ground up to work exclusively with XR headsets. Using this approach it is much easier to do many common XR things that are relatively hard to do in game engines like Unity or Unreal.This will be a hands-on workshop for those who would like it to be so. If you want to code along with the presentation, please have .NET 7 or 8 installed on your machine as well as Visual Studio, VS Code, or Rider. You can find more information about this here. It would be useful to have a Quest HMD handy, but the SK Simulator is quite nice too (for those of you on Windows)”.Both headsets and coding knowledge are lovely to have but neither are required so don’t hesitate to come along irrespective of your background!

Girl with virtual reality headset

How to Join

Not a member yet? Become an XR ERA member to participate in the upcoming meetups. As a member, in addition to the monthly newsletter, you’ll receive invites to the meetups by email.

About the Meetups

XR ERA organizes regular meetups to share knowledge, ideas, and experiences on various XR-related topics. Got an insight, experience, or project to share, or would you like to start a discussion? You’re welcome to present your work, questions, and challenges during a meetupThe XR ERA team organizes the meetups. Reach us at with your topic suggestion.

Past Meetups

The Legal and Ethical Obligations of Implementing XR in Education

The Legal and Ethical Obligations of Implementing XR in Education

XR holds great potential for transforming education, offering novel and effective learning experiences, and is increasingly adopted by higher education institutions. There are, however, overlapping legal frameworks that apply when implementing XR, particularly data protection and intellectual property laws. Beyond legal obligations, ethical considerations are paramount.

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The Role of Wearable Haptic Devices in XR | Recap Meetup #16

The Role of Wearable Haptic Devices in XR | Recap Meetup #16

WEART develops wearable haptic devices that enable a naturalistic and comfortable interaction with virtual objects, surfaces, and materials, allowing people to grasp, touch, feel, and manipulate content. By implementing rich haptic feedback — a combination of forces, vibrations, and thermal cues — the experience is brought to a high level of realism, which is deemed crucial to engagement and effective learning.

read more