Meetup #29: Exploring the educational potential of CAVE (Cave Automatic Virtual Environment)
Meetup #30: Gaussian Splatting in VR
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Recaps from past meetups
Client-led & Value-based Practices for Mental Health in VR | Recap Meetup #26
On the 6th of June, we were thrilled to welcome Nina Salomons, the Co-founder and CEO of the XR visualisation tool, Anomie. Intended for use within therapy, the platform aims to create safe spaces for personal expression within the virtual realm. As Nina explores in...
Accelerating XR workflows with Artificial Intelligence | Recap Meetup #25
On the 26th of May, we were thrilled to collaborate with the Media & Learning Association for a Meetup on the pertinent topic of “Accelerating XR workflows with Artificial Intelligence”. Having been welcomed by Jeremy Nelson - Senior Director of Creative Studios...
Responsible Heritage & 3D Printing in Cultural Heritage | Recap Meetup #24
On the 17th of April, the XR ERA community was joined by John Walker and Liselore Tissen to delve into the often tricky realm of Responsible XR and, in particular, its intersection with 3D printing in cultural heritage. Having first gained a clear impression of what...
StereoKit | Recap Meetup #23
On the 13th of March, the XR ERA community gathered for an interactive workshop on StereoKit - an “easy-to-use open-source mixed reality library for building HoloLens and VR applications with C# and OpenXR”. Throughout the hour and a half spent together, we had the...
Future Forecasting in XR | Recap Meetup #21
On the 8th of November, the XR ERA community came together for an interactive workshop on the topic of Future Forecasting in XR. Grounded in the methodology of Future Foresight, we were challenged to contemplate a range of scenarios ranging from the commonplace to the...
XR Accessibility & Digital Literacy | Recap Meetup #20
Image courtesy of Vanessa Loring. On the 20th of October, the XR ERA community came together to discuss the fundamental, ever-relevant issues of accessibility and digital literacy, framing these terms within the context of Extended Reality (XR) to debate what may be...
Advancing XR Regulation for Human-centred Development: XR4Human | Recap Meetup #19
On the 3rd of July, the XR ERA community came together to learn about and discuss the EU-funded project XR4Human, in particular, its mission to “co-create a living guidance on ethical and related policy, regulatory governance, and interoperability issues of XR...
Bridging the Gap Between Researcher and Developer When Developing Educational XR Applications | Recap Meetup #18
On December 17, 2022, we explored how researchers and developers work together on XR projects and how to approach an idea that can add value to an educational experience. Topics ranged from common pitfalls and how to avoid them to where to find funding. The meetup was hosted by and on the Media & Learning Association platform.
The Legal and Ethical Obligations of Implementing XR in Education
XR holds great potential for transforming education, offering novel and effective learning experiences, and is increasingly adopted by higher education institutions. There are, however, overlapping legal frameworks that apply when implementing XR, particularly data protection and intellectual property laws. Beyond legal obligations, ethical considerations are paramount.
The Role of Wearable Haptic Devices in XR | Recap Meetup #16
WEART develops wearable haptic devices that enable a naturalistic and comfortable interaction with virtual objects, surfaces, and materials, allowing people to grasp, touch, feel, and manipulate content. By implementing rich haptic feedback — a combination of forces, vibrations, and thermal cues — the experience is brought to a high level of realism, which is deemed crucial to engagement and effective learning.
Virtual and Augmented Reality Passenger Experiences | Recap Meetup #15
Aimed at radically improving passenger experiences by utilizing XR, ViAjeRo explores a range of AR and VR scenarios for different modes of transportation, focusing on entertainment, work, and collaboration activities.
The Extended Reality Initiative at the University of Michigan | Recap Meetup #13
The Extended Reality Initiative launched in the fall of 2019 with the aim to actively engage the University of Michigan community with knowledge and content through immersive technology.