Meetups

Upcoming: Meetup #16 – The Role of Wearable Haptic Devices in XR

Date: April 6, 2022
Time: 16:00 – 17:00 CET
Location: Online

Guido Gioioso, co-founder of WEART and Ph.D. graduate in robotics at the University of Siena, will talk about the trajectory of his research team that evolved into WEART — a company that develops wearable devices designed for the digitization of the sense of touch. Guido will cover the foundations of cutaneous wearable haptic devices and how WEART leveraged its products to focus on XR education and training.

Headsets and glasses can transmit high-quality video content for XR, but full engagement with content in XR requires a practical and natural approach. WEART develops wearable haptic interfaces that enable a naturalistic and comfortable interaction with virtual objects and surfaces, allowing users to grasp, touch, feel, and manipulate content. Moreover, through the implementation of rich haptic feedback — a combination of forces, vibrations, and thermal cues — the experience is brought to a high level of realism.

Photo by J. Balla Photography on Unsplash

Photo from Weart

How to Join

Not a member yet? Become an XR ERA member to participate in the upcoming meetups. As a member, in addition to the monthly newsletter, you will receive meetup invite details by email.

About the XR ERA Meetups

XR ERA organizes regular meetups to exchange knowledge, ideas and experiences on various topics around XR for education and research in academia and related domains.

Do you have an insight or experience to share or would you like to start a new debate? We’d love you to present your work, questions and challenges during a meetup. 

Planning of topics and organization is done by the XR team at the Centre for Innovation. Get in touch through xrcommunity@sea.leidenuniv.nl to open a conversation on your topic suggestion.

Previous Meetups

The Role of Wearable Haptic Devices in XR | Recap Meetup #16

The Role of Wearable Haptic Devices in XR | Recap Meetup #16

WEART develops wearable haptic devices that enable a naturalistic and comfortable interaction with virtual objects, surfaces, and materials, allowing people to grasp, touch, feel, and manipulate content. By implementing rich haptic feedback — a combination of forces, vibrations, and thermal cues — the experience is brought to a high level of realism, which is deemed crucial to engagement and effective learning.

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