Meetup #24 – Responsible XR & 3D Printing in Cultural Heritage

Date: Wednesday, April 17th, 2024
Time: 16:00 – 17:30 CET
Location: Online

Perhaps you are familiar with the term ‘Responsible XR’ within the context of development, but what about in instances when XR technology becomes applied to the physical, previously non-XR-related world and objects of cultural heritage?

What, under these circumstances, are our responsibilities?

We’re thrilled to welcome John Walker (SURF) and Liselore Tissen (external PhD candidate at LUCAS & TU Delft) to discuss precisely these questions, delving into all things responsible XR, both in theory and in practice. 

Having recently co-authored SURF’s report on Responsible Tech, John will be discussing what precisely is meant by the term of responsible XR, challenging us to focalise questions of ethics and priorities, all the while bearing in mind what might be at stake, should these be underestimated.

Providing an intriguing example of how this discussion can be practically applied, Liselore will then share her experience when 3D printing the Mixtec skull in Leiden’s Wereldmuseum and, indeed, the “things that can go wrong even when you think you are responsibly using XR technologies“. 

We’re looking forward to seeing you there!


*the image of the skull on the right is, in fact, Liselore’s 3D print.

Girl with virtual reality headset

How to Join

Not a member yet? Become an XR ERA member to participate in the upcoming meetups. As a member, in addition to the monthly newsletter, you’ll receive invites to the meetups by email.

About the Meetups

XR ERA organizes regular meetups to share knowledge, ideas, and experiences on various XR-related topics. Got an insight, experience, or project to share, or would you like to start a discussion? You’re welcome to present your work, questions, and challenges during a meetupThe XR ERA team organizes the meetups. Reach us at with your topic suggestion.

Past Meetups

StereoKit | Recap Meetup #22

StereoKit | Recap Meetup #22

On the 13th of March, the XR ERA community gathered for an interactive workshop on StereoKit - an “easy-to-use open-source mixed reality...

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The Legal and Ethical Obligations of Implementing XR in Education

The Legal and Ethical Obligations of Implementing XR in Education

XR holds great potential for transforming education, offering novel and effective learning experiences, and is increasingly adopted by higher education institutions. There are, however, overlapping legal frameworks that apply when implementing XR, particularly data protection and intellectual property laws. Beyond legal obligations, ethical considerations are paramount.

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The Role of Wearable Haptic Devices in XR | Recap Meetup #16

The Role of Wearable Haptic Devices in XR | Recap Meetup #16

WEART develops wearable haptic devices that enable a naturalistic and comfortable interaction with virtual objects, surfaces, and materials, allowing people to grasp, touch, feel, and manipulate content. By implementing rich haptic feedback — a combination of forces, vibrations, and thermal cues — the experience is brought to a high level of realism, which is deemed crucial to engagement and effective learning.

read more