The XR ERA team curates the article collection. Our community contributes insights ranging from philosophical questions to practical applications. We invite you to share your insights with us!
Client-led & Value-based Practices for Mental Health in VR | Recap Meetup #26
On the 6th of June, we were thrilled to welcome Nina Salomons, the Co-founder and CEO of the XR visualisation tool, Anomie. Intended for...
Accelerating XR workflows with Artificial Intelligence | Recap Meetup #25
On the 26th of May, we were thrilled to collaborate with the Media & Learning Association for a Meetup on the pertinent topic of...
Inventing Impressionism: VR at the Musée D’Orsay
Earlier this month, I joined a unique educational event with my family: the Fin-de-siècle splendour that was the Musée d’Orsay's VR...
Responsible Heritage & 3D Printing in Cultural Heritage | Recap Meetup #24
On the 17th of April, the XR ERA community was joined by John Walker and Liselore Tissen to delve into the often tricky realm of...
StereoKit | Recap Meetup #23
On the 13th of March, the XR ERA community gathered for an interactive workshop on StereoKit - an “easy-to-use open-source mixed reality...
Future Forecasting in XR | Recap Meetup #21
On the 8th of November, the XR ERA community came together for an interactive workshop on the topic of Future Forecasting in XR. Grounded...
XR Accessibility & Digital Literacy | Recap Meetup #20
Image courtesy of Vanessa Loring. On the 20th of October, the XR ERA community came together to discuss the fundamental, ever-relevant...
DPVR P2: the Headset for the Education Sector?
On September 12th, the Shanghai-based XR company DPVR launched its most recent VR innovation, namely the DPVR P2 headset. Despite several...
Advancing XR Regulation for Human-centred Development: XR4Human | Recap Meetup #19
On the 3rd of July, the XR ERA community came together to learn about and discuss the EU-funded project XR4Human, in particular, its...
Apple’s Vision Pro in Education: the Pros and the Cons
While Apple’s new Vision Pro headset is without doubt an impressive and exciting development from a technological standpoint, what is its...
Tips and tricks from WarpVR on Experimentation with VR in Education
How versatile can VR technologies truly be within the context of education? The answer is very and over time it’s only going to become...
Session Summaries of the VRARA Education Forum 2023
The VRARA Education Forum 2023 was held virtually on April 26th. Monika Theron had the opportunity to attend the sessions and gain...
Bridging the Gap Between Researcher and Developer When Developing Educational XR Applications | Recap Meetup #18
On December 17, 2022, we explored how researchers and developers work together on XR projects and how to approach an idea that can add value to an educational experience. Topics ranged from common pitfalls and how to avoid them to where to find funding. The meetup was hosted by and on the Media & Learning Association platform.
The Legal and Ethical Obligations of Implementing XR in Education
XR holds great potential for transforming education, offering novel and effective learning experiences, and is increasingly adopted by higher education institutions. There are, however, overlapping legal frameworks that apply when implementing XR, particularly data protection and intellectual property laws. Beyond legal obligations, ethical considerations are paramount.
The Role of Wearable Haptic Devices in XR | Recap Meetup #16
WEART develops wearable haptic devices that enable a naturalistic and comfortable interaction with virtual objects, surfaces, and materials, allowing people to grasp, touch, feel, and manipulate content. By implementing rich haptic feedback — a combination of forces, vibrations, and thermal cues — the experience is brought to a high level of realism, which is deemed crucial to engagement and effective learning.
Virtual and Augmented Reality Passenger Experiences | Recap Meetup #15
Aimed at radically improving passenger experiences by utilizing XR, ViAjeRo explores a range of AR and VR scenarios for different modes of transportation, focusing on entertainment, work, and collaboration activities.
The Extended Reality Initiative at the University of Michigan | Recap Meetup #13
The Extended Reality Initiative launched in the fall of 2019 with the aim to actively engage the University of Michigan community with knowledge and content through immersive technology.
Teaching Challenging Concepts in Molecular and Cellular Biotechnology Using VR | Recap Meetup #11
ELEVATE is a collaborative multidisciplinary project that aims to develop concepts and tools for teaching and understanding complex molecular structures and processes in cell culture, virology, and molecular biology.
Personalized Instructions for AR and VR Supported Assembly Training in Cosmo
COSMO stands for COgnitive Support in Manufacturing Operations, and was a two-year imec.icon-project that brought together partners from...
Evaluating Resources for XR Practices | a Brainstorm Session With Walter Giannuzzi
Early May, one of XR ERA members', Walter Gianuzzi initiated a group discussion to gather insights into what kind of information...
Towards a Shared Resource for Safe and Ethical Use of XR in Higher-Education | Recap Meetup #7
XR security, privacy, safety and ethics considerations are topics that will always be important in the field of XR application and...
Aligning 3D Learning and Assessment in XR | Recap Meetup #6
Learning and assessing are closely related, so when systems of learning evolve, so should assessing the gained knowledge. In this meetup...
Making a Digital Reconstruction of the Amsterdam Neighbourhood Vlooienburg Accessible in VR – An Interview With the Creators
As shared in a previous article in January 2021, we organized a fruitful community meetup, in a virtual reconstruction of the vanished...
A 3D Exploration of the Material Past | Recap Meetup #4
To make a flying start of 2021, a very special XR ERA meetup took place on Thursday, January 21st at 11:00. In an ample 40 minutes,...
Objectives and Approaches for Implementing XR in Academia
How do you get started implementing XR in your education or research? To get an idea of where you as a teacher, researcher or even student...
Pedagogy: Beyond the Design of Augmented Reality
Perhaps the well known augmented reality (AR) game “Pokemon Go” will soon be rebranded as “Pokemon Went”, which can be attributed to...
Providing Stepping Stones to Get Started With Virtual and Augmented Reality
The potential of extended reality is increasingly recognized as a powerful tool in education and research contexts. Applications include
Learning Abstract Concepts With XR
Abstract thinking is a crucial skill for students to master, and yet traditional teaching methods often struggle to convey concepts that cannot…
Learning With Social XR
‘Does the bomb have a parallel port?!’ my friend shouts into my ear. I turn the bomb around. ‘No, it doesn’t,’ I reply, stressed out. ‘Cut the wire!’ he yells. I hold my breath and cut…
VR by Proxy
Here is a familiar problem for those of us working in the immersive technology space: without a killer app for VR, how will we ever get to the level of VR hardware saturation that we need…
Immersive Language Learning
Let’s imagine how XR could help us learn a new language: I put on my VR headset and can immediately connect to multiple…
Community Meetup August 2020 | Recap Meetup #1
On Thursday the 20th of August we organized our first community meetup and we launched the XR ERA community channel on...
Responsible Use of XR in the Academic Field
Recent research has shown that anonymising biometric data generated by VR headsets is almost impossible. Using 95 data points, the...
The State of XR in Academia
Extended Reality (XR) is gaining ground in academia, both in research and education. Universities are holding virtual court sessions, researchers are gaining new insights…
Community Meeting March 2020 | Recap Meetup #0
XR in Higher Education and Research On March 3rd, 2020, we organized a meetup with a diverse group of 30 educators and researchers from...