Pedagogy: Beyond the design of augmented reality

Pedagogy: Beyond the design of augmented reality

Perhaps the well known augmented reality (AR) game “Pokemon Go” will soon be rebranded as “Pokemon Went”, which can be attributed to COVID-19 as much as its stagnant gameplay. People will always, however, reminisce about it as the game that “successfully encouraged”...
Learning with social XR

Learning with social XR

‘Does the bomb have a parallel port?!’ my friend shouts into my ear. I turn the bomb around. ‘No, it doesn’t,’ I reply, stressed out. ‘Cut the wire!’ he yells. I hold my breath and cut…

Responsible use of XR in the academic field

Responsible use of XR in the academic field

Recent research has shown that anonymising biometric data generated by VR headsets is almost impossible. Using 95 data points, the researchers were able to identify individuals with a 90% accuracy rate [UPDATE Nov. 2 2020: it’s currently 95% without any special...
The state of XR in academia

The state of XR in academia

Extended Reality (XR) is gaining ground in academia, both in research and education. Universities are holding virtual court sessions, researchers are gaining new insights…