


XR Accessibility & Digital Literacy | Recap Meetup #20
Image courtesy of Vanessa Loring. On the 20th of October, the XR ERA community came together to discuss the fundamental, ever-relevant issues of accessibility and digital literacy, framing these terms within the context of Extended Reality (XR) to debate what may be...
Advancing XR Regulation for Human-centred Development: XR4Human | Recap Meetup #19
On the 3rd of July, the XR ERA community came together to learn about and discuss the EU-funded project XR4Human, in particular, its mission to “co-create a living guidance on ethical and related policy, regulatory governance, and interoperability issues of XR...
Bridging the Gap Between Researcher and Developer When Developing Educational XR Applications | Recap Meetup #18
On December 17, 2022, we explored how researchers and developers work together on XR projects and how to approach an idea that can add value to an educational experience. Topics ranged from common pitfalls and how to avoid them to where to find funding. The meetup was hosted by and on the Media & Learning Association platform.

The Legal and Ethical Obligations of Implementing XR in Education
XR holds great potential for transforming education, offering novel and effective learning experiences, and is increasingly adopted by higher education institutions. There are, however, overlapping legal frameworks that apply when implementing XR, particularly data protection and intellectual property laws. Beyond legal obligations, ethical considerations are paramount.

The Role of Wearable Haptic Devices in XR | Recap Meetup #16
WEART develops wearable haptic devices that enable a naturalistic and comfortable interaction with virtual objects, surfaces, and materials, allowing people to grasp, touch, feel, and manipulate content. By implementing rich haptic feedback — a combination of forces, vibrations, and thermal cues — the experience is brought to a high level of realism, which is deemed crucial to engagement and effective learning.
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