This December, we’re thrilled to welcome Nathan Saucier from the Leiden Learning & Innovation Centre to delve into the topic of Gaussian Splatting from both a case study and technically-oriented perspective. It’s going to be an especially interesting one for those keen to gain an overview and explore the process and possibilities within a higher education context.
As Nathan explains:
“In this week’s session, we will discuss potential uses of Gaussian Splatting in VR. This technology has already shown us a powerful and quick new method for rapid, 3D prototyping. Its implementation in VR is still a work in progress, but the strides forward so far have been impressive to say the least. This will be a talk on the technology and its use in an academic context, followed by a short demo of the tools that we currently use to deploy it in our lab. I will also share best practices for capturing and post-producing photos and videos to achieve the best result from the training program”.
We’re looking forward to seeing you there!